
I finally understand what all the fuss was about in Modern Warfare 2. Only, the realization came from playing a racing game.
After leaving an innocuous comment on a friend's blog about Blur, I suddenly found myself presented with a golden ticket in the form of a code to join the "beta demo" - a free pass to what I'm starting to think may be the greatest racer since Burnout Paradise.
Although saying "something plus something else equals this" is a lazy comparison, I can't help but use it when trying to explain Blur. It feels very much like Bizarre Creations' Project Gotham Racing series; rooted somewhere between realistic and arcadey - a lovely niche of accessibility sans the need to dumb things down. Add to that the carnage of weapon heavy Mario Kart and you get Blur. That's right: there are Audi's shooting what are basically blue, spiky shells. And I love it for that.
What makes it so addictive is that you can stockpile up to three power-ups, which opens the game to a much more strategic play style than you usually find while burning rubber. You've seen the attacks before: forward shooting projectiles, homing missiles, mines and shields are all par for the course. What's important is the timing you use when executing said screw-over. And I don't mean just taking into account where your opponents are, either. Your load-out is subtly shown on your bumper so you can pick and choose what you want to use. More importantly, you can see your fellow drivers load-outs as well. And don't forget that they can see yours, too.
I've never really been one to use my rear view mirror in games like this; now it's imperative lest you'd like to see yourself at the bottom of the leaderboards. However, there is a hook to Blur that transcends just zipping ahead of the competition - the leveling system.
At this point I think it's asinine and rote to say Blur has "RPG-like elements"; because really, games like this and the aforementioned Modern Warfare 2 only take one of their core elements and attaches it to their titles. However, that doesn't mean it's not an effective carrot to dangle in front of people to keep them playing. In this day and age, developers want their games to be evergreen. I won't hold that against them - in fact, I applaud it. It's kept me in it's grasp since I downloaded the thing, anyhow.
Being someone whose gaming career has largely been spent in the grind, just seeing my rank go up another number is often cathartic enough for me. So far, I've unlocked enough interesting bits to keep me going 'til...well, whenever the level cap hits. It's a no-brainer that they'd put new rides out there; but what I really got excited for was the prep load-outs you can have. Much like perks in Modern Warfare 2 (man, considering I haven't played this game, I sure use it as an example a lot), you can give yourself little advantages from the get go. Right now I randomly get a weapon at the start, negate an attack and have a boost to my ramming ability. And the idea of new and more potent perks feel more important to me than having a snazzier sports car at this point.
You earn your levels by doing various things on the course such as avoiding attacks, driving fancily and winning; all of which gain you fans. It sounds really arbitrary, but it's effective at keeping people playing. Most of the time, when you can't get the checkered flag to save your life, racing games tend to lose their luster. This way, you can keep the rest of the pack involved and interested. Along with that, there's also end-of-race awards that remain entertaining all the time.
I'm surprised at how excited I am for Blur considering how little I've spent with the beta. Going in, I wasn't expecting much because the name is generic and I've respected but never been a fan of Bizarre Creations. But that's all going to change now. My only concern is it's single-player component. Granted, like fighting games, nobody means to play racers by themselves; but sometimes you find yourself doing so to bide your time until your buddies are online. Not that it'll be a total game killer if it's not rock solid; I just like to know that if I'm investing sixty bucks towards a game that I'm confident I'll get a fully rounded experience.
If you see me online, don't hesitate to send me an invite. I'll be playing this one until they cut me off the teat and sucker me into buying it.


